[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Terrain, EditAnywhere, BlueprintReadWrite)
FWaterBodyHeightmapSettings WaterHeightmapSettings
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Category=Terrain, EditAnywhere, BlueprintReadWrite)
FWaterBodyHeightmapSettings WaterHeightmapSettings