| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyLakeActor.h |
Include |
#include "WaterBodyLakeActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AWaterBodyLake : public AWaterBody
Name | Description | ||
---|---|---|---|
|
ULakeGenerator ... |
LakeGenerator |
Name | Description | |
---|---|---|
|
AWaterBodyLake ( |
Name | Description | ||
---|---|---|---|
|
GetCollisionComponents() |
Returns body's collision components |
|
|
EWaterBodyTy... |
GetWaterBodyType() |
AWaterBody Interface |
|
InitializeBody() |
AWaterBody Interface |
|
|
IsBodyInitialized() |
Returns whether the body was initialized |
|
|
UpdateWaterBody ( |
Updates WaterBody (called 1st with bWithExclusionVolumes = false, then with true |