| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyRiverActor.h |
Include |
#include "WaterBodyRiverActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AWaterBodyRiver : public AWaterBody
Name | Description | ||
---|---|---|---|
|
LakeTransitionMaterial |
Material used when a river is overlapping a lake. |
|
|
LakeTransitionMID |
||
|
OceanTransitionMaterial |
This is the material used when a river is overlapping the ocean. |
|
|
OceanTransitionMID |
||
|
RiverGenerator |
Name | Description | |
---|---|---|
|
AWaterBodyRiver ( |
Name | Description | ||
---|---|---|---|
|
CreateOrUpdateLakeTransitionMID() |
||
|
CreateOrUpdateOceanTransitionMID() |
||
|
SetLakeTransitionMaterial ( |
||
|
SetOceanTransitionMaterial ( |
Name | Description | ||
---|---|---|---|
|
GetCollisionComponents() |
Returns body's collision components |
|
|
UMaterialIns... |
GetRiverToLakeTransitionMaterialInstance() |
Returns River to lake transition material instance (For internal use. Please use AWaterBodyRiver instead.) |
|
UMaterialIns... |
GetRiverToOceanTransitionMaterialInstance() |
Returns River to ocean transition material instance (For internal use. Please use AWaterBodyRiver instead.) |
|
EWaterBodyTy... |
GetWaterBodyType() |
AWaterBody Interface |
|
InitializeBody() |
AWaterBody Interface |
|
|
IsBodyInitialized() |
Returns whether the body was initialized |
|
|
OnPostEditChangeProperty ( |
Called by AWaterBodyActor::PostEditChangeProperty. |
|
|
UpdateMaterialInstances() |
Creates/Destroys/Updates necessary MIDS |
|
|
UpdateWaterBody ( |
Updates WaterBody (called 1st with bWithExclusionVolumes = false, then with true |
Name | Description | ||
---|---|---|---|
|
GetBrushRenderableComponents() |
IWaterBrushActorInterface Interface |