AWaterMeshActor

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Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshActor.h

Include

#include "WaterMeshActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AWaterMeshActor : public AActor

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

UTexture2D *...

 

WaterVelocityTexture

Constructors

Name Description

Public function

AWaterMeshActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

const UWater...

 

GetWaterMeshComponent()

Public function

void

 

MarkWaterMeshComponentForRebuild()

Public function

void

 

SetLandscapeInfo

(
    const FVector& InRTWorldLocation,
    const FVector& InRTWorldSizeVector
)

HACK [jonathan.bard] : See UWaterMeshComponent, r : emove ASAP.

Public function

void

 

Update()

Overridden from AActor

Name Description

Public function Virtual

void

 

PostEditMove

(
    bool bFinished
)

Called after an actor has been moved in the editor

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoadSubobjects

(
    FObjectInstancingGraph* OuterI...
)

Instances components for objects being loaded from disk, if necessary.

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