Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
Include |
#include "WaterBodyTypes.h" |
enum EWaterBodyType
{
River,
Lake,
Ocean,
Transition,
Num,
}
Name |
Description |
---|---|
River |
Rivers defined by a spline down the middle |
Lake |
Lakes defined by a close loop spline around the shore with water in the middle |
Ocean |
Ocean defined by a shoreline spline and rendered out to a far distance |
Transition |
A custom water body that can be used for gameplay reasons. |
Num |
Max value |