EWaterBodyType

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h

Include

#include "WaterBodyTypes.h"

Syntax

enum EWaterBodyType
{
    River,
    Lake,
    Ocean,
    Transition,
    Num,
}

Values

Name

Description

River

Rivers defined by a spline down the middle

Lake

Lakes defined by a close loop spline around the shore with water in the middle

Ocean

Ocean defined by a shoreline spline and rendered out to a far distance

Transition

A custom water body that can be used for gameplay reasons.

Num

Max value

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