FBuoyancyComponentAsyncInput::PreSimulate

Windows
MacOS
Linux

Override Hierarchy

FBuoyancyComponentAsyncInput::PreSimulate()

FBuoyancyComponentBaseAsyncInput::PreSimulate()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h

Include

#include "BuoyancyTypes.h"

Syntax

TUniquePtr< struct FBuoyancyComponentAsyncOutput > PreSimulate
(
    UWorld * World,
    const float DeltaSeconds,
    const float TotalSeconds,
    FBuoyancyComponentAsyncAux * Aux,
    const TMap< AWaterBody *, TUniquePtr< FSolverSafeWaterBodyData >> & WaterBodyData
) const

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