| FBuoyancyComponentAsyncInput::PreSimulate()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
Include |
#include "BuoyancyTypes.h" |
TUniquePtr< struct FBuoyancyComponentAsyncOutput > PreSimulate
(
UWorld * World,
const float DeltaSeconds,
const float TotalSeconds,
FBuoyancyComponentAsyncAux * Aux,
const TMap< AWaterBody *, TUniquePtr< FSolverSafeWaterBodyData >> & WaterBodyData
) const