Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
Include |
#include "BuoyancyTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FBuoyancyData
Name | Description | ||
---|---|---|---|
|
float |
AngularDragCoefficient |
|
|
bApplyDragForcesInWater |
||
|
float |
BuoyancyCoefficient |
Increases buoyant force applied on each pontoon. |
|
float |
BuoyancyDamp |
Damping factor to scale damping based on Z velocity. |
|
float |
BuoyancyDamp2 |
Second Order Damping factor to scale damping based on Z velocity. |
|
float |
BuoyancyRampMax |
Maximum value that buoyancy can ramp to (at or beyond max velocity). |
|
float |
BuoyancyRampMaxVelocity |
Maximum velocity until which the buoyancy can ramp up. |
|
float |
BuoyancyRampMinVelocity |
Minimum velocity to start applying a ramp to buoyancy. |
|
float |
DragCoefficient |
|
|
float |
DragCoefficient2 |
|
|
float |
MaxBuoyantForce |
Maximum buoyant force in the Up direction. |
|
float |
MaxDragSpeed |
|
|
float |
MaxWaterForce |
Maximum push force that can be applied by rivers. |
|
Pontoons |
||
|
float |
WaterShorePushFactor |
Coefficient for nudging objects to shore (for perf reasons). |
|
float |
WaterVelocityStrength |
Coefficient for applying push force in rivers. |
Name | Description | |
---|---|---|
|
FBuoyancyData() |