FBuoyancyData

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h

Include

#include "BuoyancyTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(Blueprintable)
struct FBuoyancyData

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly, Meta

float

 

AngularDragCoefficient

Public variable UProperty Category, EditDefaultsOnly

bool

 

bApplyDragForcesInWater

Public variable UProperty Category, EditDefaultsOnly

float

 

BuoyancyCoefficient

Increases buoyant force applied on each pontoon.

Public variable UProperty Category, EditDefaultsOnly

float

 

BuoyancyDamp

Damping factor to scale damping based on Z velocity.

Public variable UProperty Category, EditDefaultsOnly

float

 

BuoyancyDamp2

Second Order Damping factor to scale damping based on Z velocity.

Public variable UProperty Category, EditDefaultsOnly

float

 

BuoyancyRampMax

Maximum value that buoyancy can ramp to (at or beyond max velocity).

Public variable UProperty Category, EditDefaultsOnly

float

 

BuoyancyRampMaxVelocity

Maximum velocity until which the buoyancy can ramp up.

Public variable UProperty Category, EditDefaultsOnly

float

 

BuoyancyRampMinVelocity

Minimum velocity to start applying a ramp to buoyancy.

Public variable UProperty Category, EditDefaultsOnly, Meta

float

 

DragCoefficient

Public variable UProperty Category, EditDefaultsOnly, Meta

float

 

DragCoefficient2

Public variable UProperty Category, EditDefaultsOnly

float

 

MaxBuoyantForce

Maximum buoyant force in the Up direction.

Public variable UProperty Category, EditDefaultsOnly, Meta

float

 

MaxDragSpeed

Public variable UProperty Category, EditDefaultsOnly

float

 

MaxWaterForce

Maximum push force that can be applied by rivers.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadOnly

TArray< FSpheri...

 

Pontoons

Public variable UProperty Category, EditDefaultsOnly

float

 

WaterShorePushFactor

Coefficient for nudging objects to shore (for perf reasons).

Public variable UProperty Category, EditDefaultsOnly

float

 

WaterVelocityStrength

Coefficient for applying push force in rivers.

Constructors

Name Description

Public function

FBuoyancyData()

Functions

Name Description

Public function

void

 

Serialize

(
    FArchive& Ar
)

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