FGerstnerWaveOctave

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h

Include

#include "GerstnerWaterWaves.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGerstnerWaveOctave

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

AmplitudeScale

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bUniformSpread

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

MainDirection

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

int32

 

NumWaves

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

SpreadAngle

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss