FSolverSafeWaterBodyData::GetSimpleWaveHeightAtPosition

Computes the raw wave perturbation of the water height only (simple version : faster computation)

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h

Include

#include "WaterBodyTypes.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyTypes.cpp

Syntax

float GetSimpleWaveHeightAtPosition
(
    const FVector & InPosition,
    float InWaterDepth,
    float InTime
) const

Remarks

Computes the raw wave perturbation of the water height only (simple version : faster computation)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss