PostProcessSettings

List of all post-process settings to use when underwater :

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Rendering)
FPostProcessSettings PostProcessSettings

Remarks

List of all post-process settings to use when underwater :

: use UnderwaterPostProcessMaterial for setting the actual post process material.

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