Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
Include |
#include "WaterBodyActor.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FUnderwaterPostProcessSettings
Name | Description | ||
---|---|---|---|
|
bEnabled |
||
|
float |
BlendRadius |
World space radius around the volume that is used for blending (only if not unbound). |
|
float |
BlendWeight |
0:no effect, 1:full effect |
|
PostProcessSettings |
List of all post-process settings to use when underwater : |
|
|
float |
Priority |
Name | Description | |
---|---|---|
|
FUnderwaterPostProcessSettings() |
Name | Description | ||
---|---|---|---|
|
UnderwaterPostProcessMaterial_DEPRECATED |
This is the parent post process material for the PostProcessSettings |