FUnderwaterPostProcessSettings

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h

Include

#include "WaterBodyActor.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FUnderwaterPostProcessSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bEnabled

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

BlendRadius

World space radius around the volume that is used for blending (only if not unbound).

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

BlendWeight

0:no effect, 1:full effect

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FPostProcessSet...

 

PostProcessSettings

List of all post-process settings to use when underwater :

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Priority

Constructors

Deprecated Variables

Name Description

Public variable UProperty

UMaterialInterf...

 

UnderwaterPostProcessMaterial_DEPRECATED

This is the parent post process material for the PostProcessSettings

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