FWaterBodyManager::AddWaterBody

Register any water body upon addition to the world

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyManager.h

Include

#include "WaterBodyManager.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyManager.cpp

Syntax

int32 AddWaterBody
(
    const AWaterBody * InWaterBody
)

Remarks

Register any water body upon addition to the world

Returns

int32 the unique sequential index assigned to this water body

Parameters

Parameter

Description

InWaterBody

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss