[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=WaterBodyWeightmapSettings)
UTexture2D * ModulationTexture
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=WaterBodyWeightmapSettings)
UTexture2D * ModulationTexture