FWaterBodyWeightmapSettings

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyWeightmapSettings.h

Include

#include "WaterBodyWeightmapSettings.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FWaterBodyWeightmapSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

EdgeOffset

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

FalloffWidth

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

FinalOpacity

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Midpoint

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTexture2D *...

 

ModulationTexture

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TextureInfluence

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TextureTiling

Constructors

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