FWaterBrushEffectCurlNoise

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushEffects.h

Include

#include "WaterBrushEffects.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FWaterBrushEffectCurlNoise

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Curl1Amount

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Curl1Tiling

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Curl2Amount

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Curl2Tiling

Constructors

Name Description

Public function

FWaterBrushEffectCurlNoise()

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