FWaterBrushEffectDisplacement

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushEffects.h

Include

#include "WaterBrushEffects.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FWaterBrushEffectDisplacement

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FLinearColor

 

Channel

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

DisplacementHeight

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

DisplacementTiling

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

Midpoint

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTexture2D *...

 

Texture

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

WeightmapInfluence

Constructors

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