FWaterBrushEffectTerracing

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushEffects.h

Include

#include "WaterBrushEffects.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FWaterBrushEffectTerracing

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

MaskLength

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

MaskStartOffset

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TerraceAlpha

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TerraceSmoothness

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

TerraceSpacing

Constructors

Name Description

Public function

FWaterBrushEffectTerracing()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss