[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=BrushEffects)
FWaterBrushEffectBlurring Blurring
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=BrushEffects)
FWaterBrushEffectBlurring Blurring