FWaterQuadTree::AddLake

Add Lake by giving a closed spline that represents the lake

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp

Syntax

void AddLake
(
    const TArray< FVector2D > & InPoly,
    const FBox & InLakeBounds,
    uint32 InWaterBodyIndex
)

Remarks

Add Lake by giving a closed spline that represents the lake

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss