FWaterQuadTree::AddOcean

Add Ocean by giving a closed spline that represents the land mass for this ocean.

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp

Syntax

void AddOcean
(
    const TArray< FVector2D > & InPoly,
    const FVector2D & InZBounds,
    uint32 InWaterBodyIndex
)

Remarks

Add Ocean by giving a closed spline that represents the land mass for this ocean.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss