FWaterQuadTree::AddWaterTilesInsideBounds

Add tiles that intersect InBounds recursively from the root node.

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp

Syntax

void AddWaterTilesInsideBounds
(
    const FBox & InBounds,
    uint32 InWaterBodyIndex
)

Remarks

Add tiles that intersect InBounds recursively from the root node. Tree must be unlocked. Typically called on Game Thread

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss