FWaterQuadTree::BuildWaterTileInstanceData

Build the instance data needed to render the water tiles from a given point of view.

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp

Syntax

void BuildWaterTileInstanceData
(
    const FTraversalDesc & InTraversalDesc,
    FTraversalOutput & Output
) const

Remarks

Build the instance data needed to render the water tiles from a given point of view. Typically called on Render Thread for rendering

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss