FWaterQuadTree::FNode::QueryBaseHeightAtLocation

Recursive function to query the height(prior to any displacement) at a given location, return false if no height could be found

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp

Syntax

bool QueryBaseHeightAtLocation
(
    const FNodeData & InNodeData,
    const FVector2D & InWorldLocationXY,
    float & OutHeight
) const

Remarks

Recursive function to query the height(prior to any displacement) at a given location, return false if no height could be found

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss