Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
Include |
#include "WaterQuadTree.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp |
void SelectLODRefinement
(
const FNodeData & InNodeData,
int32 InDensityLevel,
int32 InLODLevel,
const FTraversalDesc & InTraversalDesc,
FTraversalOutput & Output
) const
Recursive function to traverse down to the appropriate density level. The LODLevel is constant here since this function is only called on tiles that are fully inside a LOD range