FTraversalOutput

Output of the quadtree when asking to traverse it for visible water tiles

Windows
MacOS
Linux

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h

Include

#include "WaterQuadTree.h"

Syntax

struct FTraversalOutput

Remarks

Output of the quadtree when asking to traverse it for visible water tiles

Variables

Name Description

Public variable

TArray< int32 >

 

BucketInstanceCounts

Public variable

int32

 

InstanceCount

Number of added instances

Public variable

TArray< FStagin...

 

StagingInstanceData

This is the raw data that will be bound for the draw call through a buffer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss