StagingInstanceData

This is the raw data that will be bound for the draw call through a buffer.

Windows
MacOS
Linux

Syntax

TArray< FStagingInstanceData > StagingInstanceData

Remarks

This is the raw data that will be bound for the draw call through a buffer. Stored in buckets sorted by material and density level Each instance contains: [0] (xyz: translate, w: wave param index) [1] (x: (bit 0-7)lod level, (bit 8)bShouldMorph, y: HeightMorph zw: scale) [2] (editor only, HitProxy ID of the associated WaterBody actor)

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