TArray< FStagingInstanceData > StagingInstanceData
This is the raw data that will be bound for the draw call through a buffer. Stored in buckets sorted by material and density level Each instance contains: [0] (xyz: translate, w: wave param index) [1] (x: (bit 0-7)lod level, (bit 8)bShouldMorph, y: HeightMorph zw: scale) [2] (editor only, HitProxy ID of the associated WaterBody actor)