| IWaterBrushActorInterface::AffectsWaterMesh()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushActorInterface.h |
Include |
#include "WaterBrushActorInterface.h" |
bool AffectsWaterMesh() const
Returns true if this water actor is currently affecting (i.e. being rendered by) a AWaterMeshActor :