| IWaterBrushActorInterface::GetBrushRenderableComponents()
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushActorInterface.h |
Include |
#include "WaterBrushActorInterface.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBrushActorInterface.cpp |
virtual TArray< UPrimitiveComponent * > GetBrushRenderableComponents() const
Returns an ordered list of components to render in the actor brush render pass (e.g. USplineMeshComponents for rivers)