IWaterBrushActorInterface::GetBrushRenderableComponents

Returns an ordered list of components to render in the actor brush render pass (e.g. USplineMeshComponents for rivers)

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Linux

Override Hierarchy

IWaterBrushActorInterface::GetBrushRenderableComponents()

AWaterBodyRiver::GetBrushRenderableComponents()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushActorInterface.h

Include

#include "WaterBrushActorInterface.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBrushActorInterface.cpp

Syntax

virtual TArray< UPrimitiveComponent * > GetBrushRenderableComponents() const

Remarks

Returns an ordered list of components to render in the actor brush render pass (e.g. USplineMeshComponents for rivers)

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