| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
Include |
#include "BuoyancyComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, Config=Game, Meta=(BlueprintSpawnableComponent))
class UBuoyancyComponent : public UActorComponent
Name | Description | ||
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int8: 1 |
bCanBeActive |
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|
int8: 1 |
bIsInWaterBody |
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int8: 1 |
bIsOverlappingWaterBody |
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BuoyancyData |
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|
uint8: 1 |
bUseAsyncPath |
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ConfiguredPontoonCoefficients |
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CurAsyncInput |
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CurAsyncOutput |
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CurAsyncType |
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CurrentWaterBodies |
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NextAsyncOutput |
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OnEnteredWaterDelegate |
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OnExitedWaterDelegate |
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float |
OutputInterpAlpha |
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OutputsWaitingOn |
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PontoonConfiguration |
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|
SimulatingComponent |
Primitive component that will be used for physics simulation. |
|
|
VelocityPontoonIndex |
Name | Description | |
---|---|---|
|
UBuoyancyComponent ( |
Name | Description | ||
---|---|---|---|
|
BeginPlay() |
Begins Play for the component. |
|
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EndPlay ( |
Ends gameplay for this component. |
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TickComponent ( |
Function called every frame on this ActorComponent. |
Name |
Description |
|
---|---|---|
|
FAsyncOutputWrapper |
Name | Description | ||
---|---|---|---|
|
Pontoons_DEPRECATED |