UConvertWaterBodyActorsCommandlet

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UCommandlet

UConvertWaterBodyActorsCommandlet

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/ConvertWaterBodyActorsCommandlet.h

Include

#include "ConvertWaterBodyActorsCommandlet.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UConvertWaterBodyActorsCommandlet : public UCommandlet

Variables

Name Description

Protected variable

ISourceControlP...

 

SourceControlProvider

Constructors

Name Description

Public function

UConvertWaterBodyActorsCommandlet

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

ISourceContr...

 

GetSourceControlProvider()

Protected function

void

 

GetSubLevelsToConvert

(
    ULevel* MainLevel,
    TSet< ULevel* >& SubLevels,
    bool bRecursive
)

Protected function Const

ULevel *

 

LoadLevel

(
    const FString& LevelToLoad
)

Protected function Const

bool

 

UseSourceControl()

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

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