Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
Include |
#include "GerstnerWaterWaves.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Generation")
void GenerateGerstnerWaves
(
TArray< FGerstnerWave > & OutWaves
) const