| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
Include |
#include "GerstnerWaterWaves.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, BlueprintType, MinimalAPI, NotBlueprintable)
class UGerstnerWaterWaveGeneratorSimple : public UGerstnerWaterWaveGeneratorBase
Default implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves.
Name | Description | ||
---|---|---|---|
|
float |
AmplitudeFalloff |
|
|
float |
DirectionAngularSpreadDeg |
|
|
float |
LargeWaveSteepness |
|
|
float |
MaxAmplitude |
|
|
float |
MaxWavelength |
|
|
float |
MinAmplitude |
|
|
float |
MinWavelength |
|
|
NumWaves |
||
|
float |
Randomness |
|
|
Seed |
||
|
float |
SmallWaveSteepness |
|
|
float |
SteepnessFalloff |
|
|
float |
WavelengthFalloff |
|
|
float |
WindAngleDeg |
Name | Description | ||
---|---|---|---|
|
GenerateGerstnerWaves_Implementation ( |