| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaveSubsystem.h |
Include |
#include "GerstnerWaterWaveSubsystem.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGerstnerWaterWaveSubsystem : public UEngineSubsystem
UGerstnerWaterWaveSubsystem manages all UGerstnerWaterWaves objects, regardless of which world they belong to (it's a UEngineSubsystem)
Name | Description | |
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UGerstnerWaterWaveSubsystem() |
Name | Description | ||
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RebuildGPUData() |
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Register |
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Unregister |
Name | Description | ||
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Deinitialize() |
Implement this for deinitialization of instances of the system |
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Initialize ( |
UEngineSubsystem implementation. |