UGerstnerWaterWaveSubsystem

[UGerstnerWaterWaveSubsystem](API\Plugins\Water\UGerstnerWaterWaveSubsystem) manages all [UGerstnerWaterWaves](API\Plugins\Water\UGerstnerWaterWaves) objects, regardless of which world they belong to (it's a [UEngineSubsystem](API\Runtime\Engine\Subsystems\UEngineSubsystem))

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaveSubsystem.h

Include

#include "GerstnerWaterWaveSubsystem.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UGerstnerWaterWaveSubsystem : public UEngineSubsystem

Remarks

UGerstnerWaterWaveSubsystem manages all UGerstnerWaterWaves objects, regardless of which world they belong to (it's a UEngineSubsystem)

Constructors

Functions

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

UEngineSubsystem implementation.

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