ULakeCollisionComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::CreateSceneProxy()

ULakeCollisionComponent::CreateSceneProxy()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h

Include

#include "LakeCollisionComponent.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/LakeCollisionComponent.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.

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