ULakeCollisionComponent

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Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h

Include

#include "LakeCollisionComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom))
class ULakeCollisionComponent : public UPrimitiveComponent

Constructors

Name Description

Public function

ULakeCollisionComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function

void

 

CreateLakeBodySetupIfNeeded()

Protected function

void

 

UpdateBodySetup()

Public function

void

 

UpdateCollision

(
    FVector InBoxExtent,
    bool bSplinePointsChanged
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSc...

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Public function Virtual Const

bool

 

DoCustomNavigableGeometryExport

(
    FNavigableGeometryExport& GeomExpo...
)

Collects custom navigable geometry of component.

Public function Virtual

UBodySetup &...

 

GetBodySetup()

Return the BodySetup to use for this PrimitiveComponent (single body case)

Public function Virtual Const

bool

 

IsZeroExtent()

This isn't bound extent, but for shape component to utilize extent is 0.

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBo...

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

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