| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h |
Include |
#include "LakeCollisionComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom))
class ULakeCollisionComponent : public UPrimitiveComponent
Name | Description | |
---|---|---|
|
ULakeCollisionComponent ( |
Name | Description | ||
---|---|---|---|
|
CreateLakeBodySetupIfNeeded() |
||
|
UpdateBodySetup() |
||
|
UpdateCollision |
Name | Description | ||
---|---|---|---|
|
FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
|
DoCustomNavigableGeometryExport ( |
Collects custom navigable geometry of component. |
|
|
UBodySetup &... |
GetBodySetup() |
Return the BodySetup to use for this PrimitiveComponent (single body case) |
|
IsZeroExtent() |
This isn't bound extent, but for shape component to utilize extent is 0. |
Name | Description | ||
---|---|---|---|
|
FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |