| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/OceanCollisionComponent.h |
Include |
#include "OceanCollisionComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(Custom))
class UOceanCollisionComponent : public UPrimitiveComponent
Name | Description | |
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UOceanCollisionComponent ( |
Name | Description | ||
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CreateOceanBodySetupIfNeeded() |
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InitializeFromConvexElements ( |
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UpdateBodySetup ( |
Name | Description | ||
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FPrimitiveSc... |
CreateSceneProxy() |
Creates a proxy to represent the primitive to the scene manager in the rendering thread. |
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DoCustomNavigableGeometryExport ( |
Collects custom navigable geometry of component. |
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UBodySetup &... |
GetBodySetup() |
Return the BodySetup to use for this PrimitiveComponent (single body case) |
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IsZeroExtent() |
This isn't bound extent, but for shape component to utilize extent is 0. |
Name | Description | ||
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FBoxSphereBo... |
CalcBounds ( |
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size. |