UOceanGenerator

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MacOS
Linux

Inheritance Hierarchy

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyOceanActor.h

Include

#include "WaterBodyOceanActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(MinimalAPI)
class UOceanGenerator : public UWaterBodyGenerator

Constructors

Name Description

Public function

UOceanGenerator

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UWaterBodyGenerator

Name Description

Public function Virtual Const

TArray< UPri...

 

GetCollisionComponents()

Public function Virtual Const

bool

 

IsDynamicBody()

The collision components are dynamic as the water height can change at runtime :

Public function Virtual

void

 

OnUpdateBody

(
    bool bWithExclusionVolumes
)

Public function Virtual

void

 

Reset()

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