ForceCollapseDensityLevel

At above what density level a tile is allowed to force collapse even if not all leaf nodes in the subtree are present.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Mesh, Meta=(ClampMin="-1"))
int32 ForceCollapseDensityLevel

Remarks

At above what density level a tile is allowed to force collapse even if not all leaf nodes in the subtree are present. Collapsing will not occus if any child node in the subtree has different materials. Setting this to -1 means no collapsing is allowed and the water mesh will always keep it's silhouette at any distance. Setting this to 0 will allow every level to collapse Setting this to something higher than the LODCount will have no effect

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