TileSize

World size of the water tiles at LOD0.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Mesh, Meta=(ClampMin="100"))
float TileSize

Remarks

World size of the water tiles at LOD0. Multiply this with the ExtentInTiles to get the world extents of the system

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