[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Mesh, Meta=(ClampMin="100"))
float TileSize
World size of the water tiles at LOD0. Multiply this with the ExtentInTiles to get the world extents of the system
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Mesh, Meta=(ClampMin="100"))
float TileSize
World size of the water tiles at LOD0. Multiply this with the ExtentInTiles to get the world extents of the system