[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Config, Category=Collision)
TEnumAsByte< ECollisionChannel > CollisionChannelForWaterTraces
Collision channel to use for tracing and blocking water bodies
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Config, Category=Collision)
TEnumAsByte< ECollisionChannel > CollisionChannelForWaterTraces
Collision channel to use for tracing and blocking water bodies