| UDeveloperSettings::GetCategoryName()
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterRuntimeSettings.h |
Include |
#include "WaterRuntimeSettings.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterRuntimeSettings.cpp |
virtual FName GetCategoryName() const
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.