| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSplineMetadata.h |
Include |
#include "WaterSplineMetadata.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UWaterSplineMetadata : public USplineMetadata
Name | Description | ||
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AudioIntensity |
A scalar used to define intensity of the water audio along the spline |
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bShouldVisualizeDepth |
Whether depth visualization should be displayed |
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bShouldVisualizeRiverWidth |
Whether river width visualization should be displayed |
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bShouldVisualizeWaterVelocity |
Whether water velocity visualization should be displayed |
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Depth |
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OnChangeData |
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RiverWidth |
Rivers Only: The width of the river (from center) in each direction |
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WaterVelocityScalar |
The Current of the water at this vertex. Magnitude and direction |
Name | Description | |
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UWaterSplineMetadata ( |
Name | Description | ||
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CanEditDepth() |
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CanEditRiverWidth() |
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CanEditVelocity() |
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PropagateDefaultValue ( |
Name | Description | ||
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AddPoint ( |
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CopyPoint ( |
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DuplicatePoint ( |
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Fixup ( |
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InsertPoint |
Insert point before index, lerping metadata between previous and next key values |
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RemovePoint ( |
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Reset ( |
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UpdatePoint |
Update point at index by lerping metadata between previous and next key values |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
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FOnChangeData |
Delegate called whenever the metadata is updated. |