[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Water|Audio")
FInterpCurveFloat AudioIntensity
A scalar used to define intensity of the water audio along the spline
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category="Water|Audio")
FInterpCurveFloat AudioIntensity
A scalar used to define intensity of the water audio along the spline