UWaterSubsystem::DoesSupportWorldType

[UWorldSubsystem](API\Runtime\Engine\Subsystems\UWorldSubsystem) implementation Begin.

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MacOS
Linux

Override Hierarchy

UWorldSubsystem::DoesSupportWorldType()

UWaterSubsystem::DoesSupportWorldType()

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterSubsystem.h

Include

#include "WaterSubsystem.h"

Source

/Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterSubsystem.cpp

Syntax

virtual bool DoesSupportWorldType
(
    EWorldType::Type WorldType
) const

Remarks

Override to support water subsystems in editor preview worlds

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