[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category=Water)
FOnCameraUnderwaterStateChanged OnCameraUnderwaterStateChanged
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable, Category=Water)
FOnCameraUnderwaterStateChanged OnCameraUnderwaterStateChanged