FOnUpdateWavesAssetData

Delegate called whenever the waves data is updated.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_TwoParams< void, UWaterWavesAsset *, EPropertyChangeType::Type > FOnUpdateWavesAssetData

References

Module

Water

Header

/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h

Include

#include "WaterWaves.h"

Remarks

Delegate called whenever the waves data is updated.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss