| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
Include |
#include "WaterWaves.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable, AutoExpandCategories="Water Waves Asset")
class UWaterWavesAssetReference : public UWaterWavesBase
Name | Description | ||
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const UWater... |
GetWaterWavesAsset ( |
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SetWaterWavesAsset ( |
Name | Description | ||
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float |
GetMaxWaveHeight() |
Returns the maximum wave height that can be reached by those waves |
|
float |
GetSimpleWaveHeightAtPosition ( |
Computes the raw wave perturbation of the water height only (simple version : faster computation) |
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const UWater... |
GetWaterWaves() |
Return the underlying Water class type. |
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UWaterWaves ... |
GetWaterWaves() |
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float |
GetWaveAttenuationFactor ( |
Computes the attenuation factor to apply to the raw wave perturbation. |
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float |
GetWaveHeightAtPosition |
Computes the raw wave perturbation of the water height/normal |
Name | Description | ||
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BeginDestroy() |
Called before destroying the object. |
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PostDuplicate ( |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
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PostEditUndo() |
Called after applying a transaction to the object. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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PreEditChange ( |
This is called when a property is about to be modified externally |
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PreEditUndo() |
Called before applying a transaction to the object. |