Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
Include |
#include "WaterWaves.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, BlueprintType, NotBlueprintable, Abstract)
class UWaterWavesBase : public UObject
Name | Description | ||
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|
OnUpdateWavesData |
Name | Description | ||
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|
float |
GetMaxWaveHeight() |
Returns the maximum wave height that can be reached by those waves |
|
float |
GetSimpleWaveHeightAtPosition ( |
Computes the raw wave perturbation of the water height only (simple version : faster computation) |
|
const UWater... |
GetWaterWaves() |
Return the underlying Water class type. |
|
UWaterWaves ... |
GetWaterWaves() |
|
|
float |
GetWaveAttenuationFactor ( |
Computes the attenuation factor to apply to the raw wave perturbation. |
|
float |
GetWaveHeightAtPosition |
Computes the raw wave perturbation of the water height/normal |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |
Name |
Description |
---|---|
FOnUpdateWavesData |
Delegate called whenever the waves data is updated. |