Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h |
Include |
#include "CausticsGeneratorActor.h" |
Source |
/Engine/Plugins/Experimental/Water/Source/Editor/Private/CausticsGeneratorActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Water Mesh Preview")
void SpawnCausticParticleGrid
(
UHierarchicalInstancedStaticMeshComponent * HISMC,
float GridSize,
int GridTiles
)