ACausticsGeneratorActor

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ACausticsGeneratorActor

References

Module

WaterEditor

Header

/Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h

Include

#include "CausticsGeneratorActor.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable,
       HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering, Collision))
class ACausticsGeneratorActor : public AActor

Variables

Name Description

Public variable UProperty Meta BlueprintReadWrite nontransactional

USceneComponent...

 

DefaultSceneRoot

Public variable UProperty Transient

bool

 

EditorTickIsEnabled

Constructors

Name Description

Public function

ACausticsGeneratorActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category blueprintnativeevent, callineditor

void

 

EditorTick

(
    float DeltaSeconds
)

Public function UFunction BlueprintCallable, Category

void

 

SetEditorTickEnabled

(
    bool bEnabled
)

Public function UFunction BlueprintCallable, Category

void

 

SpawnCausticParticleGrid

(
    UHierarchicalInstancedStaticMeshCom...,
    float GridSize,
    int GridTiles
)

Public function UFunction BlueprintCallable, Category

void

 

SpawnWaterPreviewGrid

(
    UHierarchicalInstancedStaticMeshCom...,
    float GridSize,
    int GridTiles
)

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

ShouldTickIfViewportsOnly()

If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly

Public function Virtual

void

 

Tick

(
    float DeltaSeconds
)

Function called every frame on this Actor.

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